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Gameservermodule 0.1.0 beta out |
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jr_ writes "I am pleased to announce that the beta version of 0.1.0 is finished!
These are the new features added since (the pretty old version) 0.0.4:
- Mapshots for Battlefield & Road to Rome (thx to Travis Prebble)
- Mapshots for Unreal Tournament 2004 (thx to ZED28)
- Game Joiner support (allows to join a server by clicking on a special
hyperlink)
- Variable caching of data retrieved from a game server (improves performance)
- Optional mapshots in the block
- Category system in server list
- Online/Offline status and number of players in server list
- ut2004 and q3a color code support
- Data fetching via HTTP if UDP isn't allowed
- Some changes to support gsQuery >= 0.1.0
- Using gsQuery 0.1.1 which includes
- Support for Call of Duty added
- Support for Battlefield Vietnam added
- Support for Solider of Fortune 2 added
- hlife gameversion added
- Support for Vietkong added
- Support for Rainbow Six: Raven Shield added
- Support for America's Army new protocol added
And these are the supported games:
- Unreal Tournamnet and most mods (gameSpy)
- Unreal Tournamnet 200x and most mods (gameSpy or ut2004)
- Battlefield 1942 and most mods (gameSpy)
- Halflife and most Mods (hlife)
- America's Army (armyGame)
- Quake 3 and some Mods (q3a)
- Medal of Honor Allied Assault (q3a)
- Return to Castle Wolfenstein (q3a)
- Vietkong (vietkong)
- Rainbow Six: Raven Shield (rvnshld)
- Call of Duty (q3a)
- Solider of Fortune 2 (sof2)
- Battlefield Vietnam (armyGame)
- And probably more
Please test the beta and report bugs and/or feedback here.
Futhermore I am only able to do the german and english translations. Would be
nice if somebody translates the other languages.
Last but not least: The
Download"
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Posted on Wednesday, May 26 @ 15:35:49 CEST by Zhen-Xjell |
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Average Score: 5 Votes: 1

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